Table Top Games

Heat Metal provides the ability to render a foe helpless on the battlefield by creating searing hot fire damage to any metal they hold or wear. The spell has seen a major resurgence and has become a staple for some classes in 5e.The rules for...

The ultimate low-level stealth communication method, Message, is a common tool for groups or individuals who prefer to avoid making a scene. Secret whispers allow the user to communicate almost undetectable to another individual.The rules for Message can be found in the Players Handbook on...

Lightning Bolt is one of those spells that strikes fear into whomever it targets. A massive damage output combined with a sort of AOE along with an impressive range makes this a great option.The rules for Lightning Bolt can be found in the Players Handbook...

Call Lightning is a visually impressive spell that can dish out punishment and be maintained and used round after round. The strikes invoked by the caster deal damage to small areas, potentially hitting more than one target.The rules for Call Lightning can be found in...

Revivify is the first opportunity for the party to avoid meeting a permanent fate in the afterlife. The spell has almost become a must-have for those willing to adventure into the unknown.The rules for Revivify can be found in the Players Handbook on page 272. Revivify...

All hit points are useful hit points, and the temporary hit points provided by False life are no different. The spell can be used preemptively before heading into a dangerous area or in the heat of combat as a nice little boost to hold the...

The very environment that surrounds adventurers can be a detriment to their wellbeing, one of the most common is falling from a great height. Fall Damage is generally less lethal than it used to be however it is still a cause for concern depending on...

Pass Without Trace is the ultimate stealth-enhancing spell. It can help the clever caster avoid detection and ensure no one is hot on their tail.The rules for Pass Without Trace can be found in the Players Handbook on page 264. Pass Without Trace 5e Abjuration2ndLevelCasting Time: 1...

Absorb Elements is an easy to overlook spell for most classes. The spell itself doesn’t deal damage or regain hit points but taking a closer look reveals that it actually does a little bit of both.The rules for Absorb Elements can be found in Xanathar’s...

Chromatic Orb is a high damage spell at 1st level with little competition. The variable damage types that are available make it one of the best, yet potentially toughest, spells to utilize early on.The rules for Chromatic Orb can be found in the Players Handbook...