DND

Dungeons and Dragons have experienced unparalleled growth recently. The game has attracted new players of all ages around the globe and rekindled the flame for players that had moved on. With this boom in interest, the accessories have increased in popularity, and the demand for...

Shocking Grasp is a cantrip that doesn't get picked up often, but that has surprising usefulness for a spell caster. The melee aspect of this cantrip places it in a risk/reward or emergency use only category.The rules for Shocking Grasp can be found in the...

Shadow Blade lines up to be the perfect weapon for a magic-based assassin. Creating a weapon out of the shadows that can do significant damage and is always available is the best feature of this 2nd level spell.The rules for Shadow Blade are found in...

Inflict Wounds is the powerhouse damage spell for the Cleric class. The damage scales up by level with no cap, and it is available at 1st level. Using it means risking getting involved in melee with the enemy, however.The rules for Inflict Wounds can be...

Having the ability to instantly cure any number of debilitating effects in the middle of combat is exactly what Lesser Restoration is designed for. It is a single action spell that can get allies back into the fight instantly.The rules for Lesser Restoration can be...

Mage Hand offers a spectral appendage that is fully controlled by the caster and can be utilized to complete simple tasks.The rules for Mage Hand can be found in the Players Handbook pg256. Mage Hand 5e Conjuration CantripCasting Time: 1 ActionRange: 30 FeetComponents: V, SDuration: 1 MinuteA...

Identify is a key spell in figuring out what all the magic loot does once the party gets it. It also has expanded purpose in this edition of the game, stretching into figuring out what effects may be impacting a character.The rules for Identify can...

The option to change their appearance completely can be critically important for some characters. Disguise Self does just that. Limited to only changing appearance, though, it can have limited impact and will often falter under intense scrutiny.The rules for Disguise Self can be found in...

Darkness is an interesting spell that has a purpose in and out of combat. Clever players can use it as a distraction, protection, or a means of clever escape. Enemies can use it to cripple the party just as easily.The rules for Darkness can be...

Counterspell can be the saving grace in a heated conflict between the big bad and any adventuring group. The ability to mitigate a potential game-ending spell before it takes effect is the perfect reason to make sure Counterspell is in the book.The rules for Counterspell...