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The 15 Best God Cards in Yugioh – Includes Egyptian God Cards

The 15 Best God Cards in Yugioh – Includes Egyptian God Cards

The Yu-Gi-Oh! Trading Card Game was introduced in 1999. As we’re currently in 2019, that means that people of all ages have been trading cards and facing each other head-to-head in duel monsters’ battles for 20 years!

Thanks to Konami, the creators, and their wonderful teams over the years, we’ve been blessed with several overpowered God cards for the game.

There is some debate over the actual number of God Cards in the trading card game; some say there are only three cards. But here, we’re looking at all 15 God cards.

The Egyptian God Cards

The most famous of all of the God cards, the Egyptian God cards were the original God cards for Yu-Gi-Oh!

They have appeared in several of the Yu-Gi-Oh! Anime spin-offs, as well as the Duelist, Millennium World, and R manga series. Since their conception, the Egyptian God cards have become a focal point for the Yu-Gi-Oh! franchise.

Slifer the Sky Dragon

“The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.” – That is the card description on the original Slifer card.

The attack and defense power of this card was set at X000, and it was considered a level 10 monster card of the DIVINE attribute. Of course, it was unplayable, and the original version of the card is illegal in the trading card game.

Thankfully, like other God cards, there is now a legal, playable version of Slifer the Sky Dragon. Slifer requires 3 Tributes to Normal Summon. The card also gains 1000 attack and defense points for each card in your hand.

Obelisk the Tormentor

“The descent of this mighty creature shall be heralded by burning winds and twisted land. And with the coming of this horror, those who draw breath shall know the true meaning of eternal slumber.”

Unlike Slifer, Obelisk has an attack and defense power of 4000 points. But in all other ways, the original version of Obelisk is the same as Slifer – unplayable, level 10, and DIVINE.

The newer version of Obelisk has the same attack and defense power but requires three monster Tributes to Normal Summon the card.

Obelisk cannot be affected by Spell or Trap cards, nor can it be targeted by card effects. You can also Tribute 2 of your monsters to destroy all of your opponent’s monsters using Obelisk’s special effect.

The Winged Dragon of Ra

“Spirits sing of a powerful creature that rules over all that is mystic.”

The Winged Dragon of Ra is noted as the most powerful of all the Egyptian God cards. In anime episodes of Yu-Gi-Oh! Yugi/Atem summoning Ra has ended a duel in seconds.

The attack and defense of the original, illegal version of the card is simply noted as “?”. Like the other Egyptian God cards, it’s a level 10 DIVNE monster card.

The remade version of Ra, which is entirely legal in the trading card game, has kept the ominous “?” on the card’s attack and defense count. This card requires 3 Tributes to be Normal Summoned, but you must also pay with your own life points.

The Ra card will leave you with 100 life points once played so that the card can use what points you’ve given as it’s attack and defense points.

It’s best played with some life point boosting cards because you’ll need to pay another 1000 life points to destroy an opponent’s monster.

The Wicked Gods

The Wicked Gods, or “The Evil Gods” as they’re also known, were created to be the darker counterparts of the Egyptian God cards. They first appeared in the Yu-Gi-Oh! R manga series. They can be recognized by their darker appearances.

The Wicked Eraser

This Wicked God card was the counterpart to Slifer the Sky Dragon. As with the Egyptian God cards, the Wicked God cards are all level 10, but with the attribute of DARK; as opposed to DIVINE. The Wicked Eraser must be summoned by Tributing 3 of your monster cards.

Eraser’s card notes its attack and defense as “?” – once you summon the card, its attack and defense change to the number of cards your opponent controls x 1000.

For example, if your opponent has three cards on the field, then the attack and defense of Eraser is 3000. When Eraser is destroyed, all cards on the field are destroyed too; you can purposefully destroy this card during the Main Phase of your turn.

The Wicked Dreadroot

Dreadroot was created to be the counterpart of Obelisk the Tormentor. The Wicked Dreadroot can only be Normal Summoned or Set by Tributing 3 monster cards.

Its special effect allows you to halve the attack and defense of all monsters on the field (excluding Dreadroot). The attack and defense of Dreadroot is 4000. Like Obelisk, its effect is simple but powerful.

The Wicked Avatar

The card for The Wicked Avatar shows a sphere devoid of color. This card was created to be the darker version of the Egyptian God card, Ra.

To Normal Summon or Set this card, you must Tribute three monster cards. Once summoned, the card stops your opponent from activating any Spell or Trap cards for two turns.

The “?” attack and defense of this card is changed once summoned – moving up to 100 points more than the highest face-up Monster’s attack on the field.

The Sacred Beast Cards

With the creation of Yu-Gi-Oh! GX and our 2nd beloved protagonist, Judai/Jaden Yuki, the Beast-God cards came to life. This set of three cards is known by many names: “The Sacred Beasts”, “The Beast-Gods”, “The Three Phantasms”, and “The Three Phantom Demons”.

Though there are only technically three Sacred Beasts cards (Uria, Raviel, and Hamon), they also have a fused form (Armityle the Chaos Phantom) and another card that is associated with them (Phantasm Emperor Trilojig).

For the purpose of this list, we will focus on the first three beasts here, and their fused form later.

Uria, Lord of Searing Flames

The first thing you’ll notice when you look at Uria’s card is the fact that you’re seeing another red dragon card, not unlike Slifer’s design.

Uria is a level 10 FIRE monster card, with an attack and defense of 0. By sending three face-up Trap Cards to the Graveyard, you can Special Summon Uria. This card gains 1000 attack points for each Continuous Trap Card in your Graveyard.

Raviel, Lord of Phantasms

Similar to Obelisk the Tormentor, Raviel is a blue, humanoid monster. This card, like all God cards before it, is level 10. However, Raviel’s attribute is DARK. The Lord of Phantasms must be Special Summoned by Tributing 3 Fiend-type monster cards.

If your opponent Normal Summons a monster, you should Special Summon 1 x “Phantasm Token,” which is registered as a Fiend-type monster with 1000 attack and defense points.

The God card, itself, has 4000 attack and defense. Once per turn, you can Tribute a monster to boost Raviel’s attack by that Tributed monster’s attack points.

Hamon, Lord of Striking Thunder

The more skeletal version of the Winged Dragon of Ra boasts 4000 attack and defense points. It’s a level 10 LIGHT monster card, which can only be Special Summoned.

To Summon the Lord of Striking Thunder, you must send three of your face-up Continuous Spell Cards to the Graveyard. If Hamon destroys an opponent’s monster card during battle, you can inflict 1000 points of damage to your opponent’s life points.

The Nordic God Cards

Though they aren’t as well-known as the other God cards, the Nordic God cards were released in the 5D’s generation of Yu-Gi-Oh! 5D’s gave us another storyline and a lot of puns about playing card games on motorcycles (thanks to a certain Abridged series).

Loki, Thor, and Odin appeared in this set of Synchro Monster cards. This set is also known as the “Aesir” and the “Polar Gods.” Originally, all of these cards were of the DIVINE attribute, but they were changed once the cards were properly created for the trading card game.

Loki, Lord of the Aesir

Loki is a level 10 monster card with the DARK attribute. The card requires one “Nordic Alfar” Tuner card and two non-Tuner monster cards to be summoned. Loki’s attack is 3300, while the card’s defense is 3000.

With Loki, you can negate the activation of your opponent’s Spell or Trap Card once per turn, and then destroy that card your opponent was trying to play.

There is also a way to Special Summon Loki by banishing one of your “Nordic Alfar” Tuner cards from your Graveyard. When you Special Summon Loki, you may add one Trap Card from your Graveyard to your hand.

Thor, Lord of the Aesir

Thor’s attribute is EARTH, and he also sits at level 10. To summon his card, you’ll need one “Nordic Beast” Tuner card and two non-Tuner monster cards. Thor’s attack is 3500, while his defense is lower at 2800.

With this Lord of the Aesir, you will be able to negate the effects of all face-up monsters your opponent currently controls until the end of your turn.

Like Loki, you can also Special Summon Thor by banishing a Tuner card; but for him, it needs to be a “Nordic Beast” card. If Special Summoned, inflict 800 points of damage to your opponent’s life points.

Odin, Father of the Aesir

To summon the level 10 LIGHT attribute card that is Odin, Father of the Aesir, you’ll need one “Nordic Ascendant” Tuner and two non-Tuner monster cards. Once per turn, you can make Odin unaffected by Spells or Traps.

The Special Summon for Odin is just as it is for the other Nordic God cards, though you’ll need to banish a “Nordic Ascendant” card, instead. If you do this, draw one card. Odin is the strongest of the Aesir cards, with 4000 attack and 3500 defense.

Fused God Cards

Those fused forms that were mentioned earlier are listed here. The fused form of the Egyptian God cards is Holactie the Creator of Light, while the fused form of the Sacred Beasts is Armityle the Chaos Phantom.

Holactie the Creator of Light

A level 12 DIVINE monster card with “?” attack and defense. Holactice must be Special Summoned from your hand by Tributing all 3 Egyptian God cards. The player that Special Summons this card automatically wins the duel.

Armityle the Chaos Phantom

This level 12 monster card with 0 attack and 0 defense is of the DARK attribute. You need to banish all three of the Sacred Beasts Cards to summon this card onto the field.

You do not use Polymerization to summon Armityle. This card cannot be destroyed in battle, and it gains 10,000 attack points during your turn, and only your turn.

Honorable Mention

Finally, number 15…

The Winged Dragon of Ra – Sphere Mode

This card is essentially an overpowered version of Ra but is hailed as one of the strongest. With Sphere Mode Ra, you can Normal Summon it by Tributing any three monster cards on the field (including your opponent’s cards).

This card, with “?” attack and defense, cannot attack or be affected by other cards.

Once you’ve summoned it, you can then Tribute it to Special Summon the Winged Dragon of Ra from your hand or your Deck; once you do, Ra’s attack and defense become 4000.

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FAQ

What is the strongest God card in Yu-Gi-Oh!?

Well, any Yu-Gi-Oh! Anime series would lead you to believe any God card that the protagonist summons is the most powerful. However, the most useful is The Winged Dragon of Ra – Sphere Mode, while the strongest at the base power level is Armityle the Chaos Phantom at 10,000 attack points.

How many God cards are there?

Technically, counting variations and fusions, there are 15 God cards.

What is the strongest Egyptian God card?

This has been a debate for as long as the Egyptian God cards have been around. If we're including variations, then Ra's Sphere Mode card is the most powerful and the most useful. Otherwise, they all have their merits and disadvantages.

What is the strongest Sacred Beast card?

If you’re looking for a card that will do a lot of damage, Hamon is the strongest of the Sacred Beasts.

What is the strongest Nordic God card?

Going off of power level and special effects, Odin is the strongest Nordic God card.

Are there fusions for God cards?

There are currently two fusions available for the God cards, but no crossovers. See the "Fused God Cards" section above.