10 Sep Top 10 Best Fairy Type Monsters in Yugioh
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Fairy Types are always great additions to your deck, even if you aren’t playing a full Fairy deck. Several Fairy Types fall into different attributes, such as Dark and Wind, and these cards work better in decks that have that attribute as a focus, rather than a Fairy deck. Overall, Fairy Types are powerful and shouldn’t be underestimated.
If you’re looking for a Fairy Type that can match a Blue-Eyes White Dragon, then you’ve found one in Darklord Asmodeus. Darklord Asmodeus allows you to send a single Fairy Type card from your deck to the Graveyard every turn. But why? As a tribute for the card, basically. This is the dark side of the Fairy Type, after all.
Once Darklord Asmodeus is destroyed, you can Special Summon one “Asmo Token” and one “Deus” token. “Asmo” cannot be destroyed by the effects of any card, while “Deus” cannot be destroyed by battle. Darklord Asmodeus is the gift that keeps on giving; even from the Graveyard.
Honest was first introduced near the tail-end of Yu-Gi-Oh! GX, the animated series. Used as another part of Jaden Yuki’s plotline to highlight more of his spirit powers. But in the card game, Honest is a Fairy Type that can really help you out.
Honest’s effect allows you to return him to your hand. Then, during the damage step, have a Light attribute monster card that you control do battle, and send Honest to the Graveyard. That battling monster card gains attack points equal to the monster it’s battling until the end of the current turn.
After all of that, Honest is still safe in your hand; ready to come out and play again.
Goddess of Wisdom, Athena would think it extremely wise if you were to place her in your deck. This wonderful monster card needs two sacrifices to be summoned. Despite her slightly lower attack points for a card that is level seven, Athena’s effect allows her to inflict a whole 600 points of damage each, and every time a Fairy Type monster card is summoned.
But that’s not all! Once per turn, you can send a Fairy Type to the Graveyard, and special summon another Fairy Type from the same place. And, of course, once you summon them, Athena’s damage effect kicks in. You could literally just spend your turns switching out Fairy Type monsters and inflicting direct damage.
A robotic-looking version of another Greek Goddess, Bountiful Artemis has a few different effects to make your game fast and effective. There are no tributes involved in summoning Bountiful Artemis, but the card does have one of the best support effects in Yu-Gi-Oh!
Each time a Counter Trap Card is used, you can draw one card. This might not seem like much, but if you have a deck loaded with your own traps and strategies, you will have plenty of opportunities to get your plans into place.
Bountiful Artemis’ effect activates no matter who is using the Counter Trap Card. That’s double the opportunity for drawing new cards.
Tethys, Goddess of Light
Tethys, Goddess of Light, is a monster with a powerful 2400 attack points. Her ability allows you to draw another card whenever you draw a Fairy Type monster card and reveal it to your opponent.
This effect can be used multiple times during a turn, including card draws gained through the effects of other monster cards. If you were to keep drawing Fairy Type monster cards, then you could reveal them to draw as many cards as you like over the phases of your and your opponent’s turns.
This happy little pink blob is here to mock your opponent. Marshmallon cannot be destroyed by battle, which makes him a bit of a nuisance for the other player – but if they think that’s all he’s good for, they’d be extremely wrong.
After damage calculation, if Marshmallon was attacked and was face-down at the start of the Damage Step,then the attacking player takes 1000 points of damage. He’s a monster card that can help you stall for time without looking desperate.
Guiding Ariadne has some great counter supports. Her pendulum scale lies at three, but this allows Guiding Ariadne to offer you two powerful effects that will help you escape the world of Counter Trap cards. Number one, you will not pay life points to activate your own Counter Traps. Number two, you do not need to discard to activate your own Counter Traps.
Additionally, Guiding Ariadne also has monster effects. When this card is destroyed, either by battle or by card effect, you can reveal three Counter Trap cards from your deck. Your opponent must choose one of these cards for you to add to your hand. The others get shuffled back into your deck.
Sacred Arch-Airknight Parshath
Sacred Arch-Airknight Parshath is a level nine monster that packs a punch.You can summon Sacred Arch-Airknight Parshath in a variety of ways.By tributing two units, you can normal summon his strongest Sacred transformation, or, you can special summon him from either your hand or the Graveyard by banishing two Fairy Type cards.
If Sacred Arch-Airknight Parshath attacks a monster in defense position, then the card inflicts piercing battle damage. When this card inflicts any battle damage to your opponent, you can add one “Parshath” card or one Counter Trap card from your deck to your hand.
Silpheed can only be Special Summoned by removing from play one monster of Wind attribute that resides in your Graveyard. Once you’ve completed this, you will be able to summon Silpheed, who has 1700 attack points, to your side of the field.
When Silpheed is destroyed during battle and sent to the Graveyard, your opponent must discard one card from their hand. Though Silpheed is a Fairy Type, the card plays better in a Wind attribute deck and can be used as strategic XYZ or even synchro material.
At first glance, Mudora is a very basic card, but it’s actually a powerhouse to have on your field when you’re using a Fairy Type deck. Mudora starts at an average but respectable 1500 attack points.
However, for each Fairy Type monster that resides in your Graveyard, Mudora gains 200 attack points. You can see how easily that would add up over the course of the duel if you play your cards right.
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