When it comes to any battlefield, it is always important to protect your head.
That’s where your brain is located, even in the virtual world, headshots are proven to kill you one hundred percent of the time unless you’re playing bullet sponge FPS.
Here are the top 10 best Minecraft helmet enchantments ranked for 2020.
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Best Minecraft Helmet Enchantments
10. Curse of the Vanishing
Fellas, do you want a helmet that disappears when you die? Then congratulations, we have that enchantment for you.
Introducing the Curse of the Vanishing, the enchantment for your helmet so that no one could steal your diamond helmet again.
Not advisable against PvE content, use it on PvP arenas, but for survival and hardcore? No. Just no.
9. Fire Protection
Are you fond of walking on lava? Do you like forest fires where you’re the king for a few seconds before you’re well-done Steve? Well, don’t worry, we have that enchantment for you.
Fire Protection is an enchantment that protects you from fire, my dude. Now, you can tank the fire damage of both lava and self-inflicted combustion.
But before you go full Fire Force on this one, keep in mind that it will only REDUCE the fire damage you take, not block it.
And to add up, any kind of DoT you receive from external fire sources is also reduced, so it’s a good thing to have this enchantment for a better roasting experience.
8. Mending
You’re wondering why Mending ranks lower here? Simply put, it’s not like every day you’re fighting mobs or anything to survive.
Those are for the hardcore only. And even veterans are avoiding fights as much as possible, especially in the early phases of your run.
Mending is only good if you’re already done leveling yourself up.
It’s just not good enough if you’re trying to level and become self-sufficient, but your helmet enchantment is trying to eat your XP orbs.
It’s counterproductive. As you know already, Mending converts XP orbs to repair the helmet.
7. Blast Protection
One of the most useful protections, especially when creepers are ganking you at any part of the day, Blast Protection will reduce the damage you receive from blast attacks such as explosions from TNTs or creepers.
You don’t get fire resistance, though, since it’s primarily for the explosive-type attacks.
Be advised that you’ll also not get any kind of Protection against damage-over-time attacks since those are separate damage sources.
6. Projectile Protection
Basically, you’re gonna take reduced damage from all sorts of projectiles. This is exceptionally good if you’re trying to tank archers or anything that blows fireballs or something.
Just remember that whatever debuff you receive from those attacks will NOT be reduced since those are calculated differently.
It will also not reduce the lingering damage you receive from other sources, so be careful in deciding which Protection you should really be going for.
5. Unbreaking
Your go-to helmet enchantment, why? Because why not.
Unbreaking is a personal favorite simply because it makes your armor last a bit longer than the average armor since you will have your durability not being consumed when taking damage (from time to time).
You can receive a lot of damage, and your helmet will be a little bit longer lasting during those times where dodging or sidestepping isn’t something that you’re aware of.
4. Thorns
Just like any toxic relationship, Thorns is a good enchantment where if someone hits you, you hit them back without actually hitting them.
The helmet does the dirty work for you. What’s good about Thorns and I rarely see people using it or discussing is the damage you can inflict to someone.
Seriously, 4 hearts when they hit you? That’s crazy. And the chance of that damage being inflicted is 100% at level 7 because it stacks with other enchantments as well.
Now, not a lot of people are doing the math for this one, but when you’re really maxing out on DPS rather than defense, this is one of your go-to enchantments because it will literally kill your enemies while you’re killing them.
The only downside is that it uses up your durability meter, so keep that in mind.
3. Respiration
Respiration is a passive utility enchantment that you need if you’re going underwater.
Honestly, I wouldn’t really put this enchantment here at this spot, but most of the time, when you’re sick of the land, you just want to dive straight down and drown, but alas!
You have a Respiration enchantment that allows you to breathe longer and so you’ll not die just yet. You’ll also get underwater vision, kinda like night vision, but for underwater.
2. Aqua Affinity
This is your best pair for Respiration enchantment. You can mine faster using this mod, and you can challenge large underwater dungeons if you equip this enchantment.
Seriously, though, just pair this with Respiration, and you’re good to go.
And by the way, it’s only useful underwater. Once you’re out of the water, you’re not gonna get any better at mining.
1. Protection
When we’re talking about good enchantments, we also have to weigh in which is better: Perks or Base Upgrades? Of course, having perks like increased resistance against certain elements do certainly come in handy.
But you know, since you’re gonna spend a lot in the open world, you don’t always expect to be blasted to smithereens by creepers or stepping into a lava, right?
Protection is where it’s at, fam, and trust me, being average at best is the best way to play the game.
Protection offers mid-tier Protection AGAINST ALL KINDS of incoming damage, except the lingering ones like poison. The higher the level of Protection tier, the better.
Final Thoughts
Aye, mates. Another one of the best Minecraft enchantments done. Wanna know which enchantments I run? Well, for me it’s basically the Aqua Affinity and Respiration.
They go hand-in-hand, and I don’t need to have any kind of optimal build for everything since that’s the kind of combo I’ll be going with my max Protection armor.
Again, this is based on my experience, and a lot of people will agree to this list. But if you don’t, it’s fine. Running with your own build is better for the most part.
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